#1
This game is easy to learn.
You will not feel lost or frustrated.
1/3 of the way thru your 1st game, you'll have it.
#2
You play in teams of 2.
The person across from you is your partner.
#3
irk! is basically a race in which you and your partner are trying to get safe, while "bumping" your oponents back to home.
#4
First, all 4 players roll dice. The highest number will start the game rolling. If more then 1 player has the highest number, these players roll again until 1 player rolls the highest number.
#5
From home, you move out to the door step. You must roll a 1 or 6 to leave home. In either case, your first move is the door step.
Highlight: Every time you roll a 6, you roll again no matter how many times in a row you roll a six.
#6
Play continues clockwise.
Highlight: You cannot jump your own marble; but you can jump anyone else.
#7
The middle is a shortcut that you can only enter from your starting home row.
Advantage: You skip the trip around the board and can wind up on the row safe.
Disadvantage: You can only get out of the middle by rolling a 1. Both of your opponents can bump you from their home row.
#8
If your only move knocks your partner home, you must do it. This is called friendly fire.
#9
How To Win: Be the first, along with your partner, to each get all 8 of your marbles in the safe zone.
#10
Super Highlight; When a player has all 4 marbles safe, their roll applies to their partner.
This is a huge advantage to your team!
#11
Extra Rules:
1. Your turn begins when the person to your right has moved their marble and taken their fingers off the marble.
2. Once you take your fingers off your marble, your move is final. You cannot change your mind (No need to be in a hurry)
3. Dice must land upright and on the table within the vicinity of your quadrant.
